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#MiniReview #VideoGames Lately I've been re-enjoying Mob Rule Classic (1999) (that I knew as Constructor: Street Wars back in France) and while I never could get into its predecessor Constructor (1997) mainly for interface reasons, looking for similar games led me to System 3's current production. It turns out they published an HD version of Constructor in 2017 which initially bombed, then worked their way out of initial release hell, and finally published a cheaper and expanded version called Constructor Plus in 2019.

Now with widescreen support, highly detailed graphics and a zoom feature but no significant gameplay changes from the original Constructor game, I can finally enjoy that game in a more modern context, exactly what I was looking for!


#MiniReview #VideoGames Bear and Breakfast (2022) is a very cute game with quirky dialogue. Unfortunately, its glacial pacing will frustrate people like me who are trying to get some efficiency going in this management game.


#MiniReview #VideoGames Airborne Kingdom (2020) is a contemplative city builder with an Arabic aesthetic that works well without overdoing it. The city planning is pretty forgiving thanks to the move feature even if it isn't always free, and while the main story can be done in less than 10 hours, the optional content and the sandbox mode should satisfy any further desire to play.


Recently took place the most important #ESport tournament of the year for #Dota2 players and viewers, Valve's The International. I was a little worried when I read the blog headline "In-Game Advertisements at The International" from Valve, but to my good surprise, it was outlining how none of the teams sponsors names and logos would be appearing in-game through team banners, base logos and player name tags during the tournament's games.

After the Ryadh Masters at the Esport World Cup, the previous major Dota 2 tournament which heavily featured advertisements, both in and off-game, it is a breath of fresh air. Valve doing it right. 👍

#VideoGames


In the face of massive layoffs, video game workers are unionizing in record numbers — with new wall-to-wall unions at Bethesda and Blizzard’s World of Warcraft team.

On #TechWontSaveUs, I spoke to Taylor Welling and Kathryn Friesen about their union campaigns and the state of the industry.

Listen to the full episode: https://techwontsave.us/episode/236_unionizing_the_video_game_industry_w_taylor_welling__kathryn_friesen

#tech #gaming #videogames #union #microsoft #blizzard #bethesda #wow

We're just the beginning of the line of dominoes right? We are showing that it is possible to organize a game workers union, especially under Microsoft. I would love to see every game studio under ZeniMax, under Microsoft unionized. And then eventually the rest of the industry.



#MiniReview #VideoGames Cult of the Lamb (2022) is a game I really wanted to like. The artistic direction is stellar between the subverted theme by the cute art style and the music, but this combo roguelike/survival village ended up doing both poorly for me, with fights often unreadable and a cult management that felt like a chore.


I've had a bout of nostalgia for the original campaigns of Supreme Commander (early 2007) but playing the base game in 2024 isn't a fun experience after having mostly played the standalone expansion Forged Alliance (late 2007). Since both games are really close, I was wondering if anyone took the time to import Supreme Commander campaign maps in Forged Alliance.

It turns out a community effort did it, even though my initial delve into Forged Alliance Forever (2011) was a little rough around the edges. To help anyone else make the most of this awesome endeavor, I wrote a little something.

#VideoGames #SupremeCommander #ForgedAlliance


Video game idea: First person action-stealth where the objectives become less specific and their location less precise as the main character unravels a global conspiracy that leaves them stranded from their initial tactical support. Starts with a hi-tech PDA with a laundry list of concise objectives, detailed map and GPS-accurate coordinates only to devolve into vague handwritten notes and crude napkin sketches for maps.

#VideoGames #VideoGameDesign


#MiniReview #VideoGames Gloomhaven (2021) immediately felt like a Games Workshop production to me, not without reason: it was originally conceived in 2017 as a board game including miniatures. It's a turn-based dungeon crawler with an original action card economy, but both the breadth of possible actions and the anxiety-inducing card burning mechanic made me quit the game at the first skirmish of the campaign.


#MiniReview #VideoGames Sword of the Stars: The Pit (2013) is Rogue (1980), but IN SPACE. And that's pretty much it.


Hello everyone. This is my new diaspora account. Looking forward to getting to know more of you here. I'm an Oregonian living in Okinawa, Japan.

My interests are #photography #movies #travel #videogames #ffxiv #japan #okinawa to name a few.


I’m tired again of turn-based tactical video games where you attack immobile opponents because it isn’t their turn to act. Mode 7 Games introduced me to simultaneous turn-based gameplay in Frozen Synapse (2011) and Frozen Cortex (2015). Has any other game successfully implemented a similar system?

#VideoGames


Like in role-playing video games where not picking a side makes you miss a lot of content, I feel like my personal aversion to commit to any cult (religion, mysticism, economic theories, technology, pseudoscience, conspiracy theories, etc...) is making me miss out on a lot of IRL content.

#RolePlayingGames #VideoGames


Whoever believes that modern science and technology made folk magic disappear has never tried following community-supplied tips to fix specific widespread bugs in popular video games. "Disable X", "Enable Y", "Check Z", "Delete these files", "Worked for me", nobody has any idea what they are doing, but it certainly won't prevent them to share the steps that worked for themselves.

#VideoGames


In an extremely rare move for me, I started a new Cyberpunk 2077 (2020) game with a completely different character approach, from Normal Difficulty-Empathetic-Non-Lethal-Quickhacks-Sneak-Pistols-Sniper Rifles-Motorcycles to Very Hard Difficulty-In your face-Homidical Maniac-Sandevistan (Bullet-time)-Shotguns-Machine guns-Cars and I'm pleased to see the differences in consequences.

On top of having to fight additional enemies coming to reinforce a location's guards when the alarm is inevitably triggered (I can't turn the damn cameras off now!), I'm now actively hounded by a couple gangs I hit hard outside of missions. Getting into my car now has a random chance of triggering a vehicular ambush which, at the Very Hard Difficult level, can easily be lethal.

This is a nice step up from Deus Ex: Human Revolution (2011) where I don't remember that a difference in tactical approach made a significant difference in the outcomes outside of the missions themselves.

#VideoGames #Cyberpunk2077


Just sat through a solid hour of credits in #Cyberpunk2077 ... what a masterpiece. #VideoGames


The constant draw to uncover more dialogue lines at the cost of unethical choices in role playing video games bit me yesterday while playing Cyberpunk 2077. What a game. I’m mesmerized.

#VideoGames #Cyberpunk2077


#MiniReview #VideoGames Hob (2017) by Runic Games feels like an over-produced game jam entry given its self-imposed constraint to do away with any dialogs or written language. It is very aesthetic with some breathtaking vistas, but ultimately the lack of text creates more frustration than wonder, and makes every single ambiguity in the level or map design painfully stand out.


I have to accept that I can’t afford video game bundles from Steam anymore, no matter how attractive it is. Not financially, thankfully I have enough disposable income, but I simply don’t devote enough time to video games to play one in a reasonable timeframe before any other in the bundle goes on sale again.

#VideoGames #Steam


#MiniReview #VideoGames I remember spending quite some time on Galactic Civilizations II but Galactic Civilizations III didn't impress me despite its attempt at providing a compelling single player campaign with well-defined chapters. It turns out it doesn't work very well with 4X games, and this could be overlooked if the rest of the game was crisp, but it falls short in a number of small but significant ways.


#MiniReview #VideoGames Turnip Boy Commits Tax Evasion (2021) is a short and sweet action adventure game inspired by The Legend of Zelda with cheeky humor and delightfully pixelated graphics.


#MiniReview #VideoGames Surviving the Aftermath (2021), just like EndZone: A World Apart (2021) which is unfortunately almost the same game, suffers from wanting to give a personable approach to colony sim, but ends up being the same exact tedious past 100 colonists. With very few tools to actually manage colonists' flow, a lot of time is wasted watching the grass grow, which isn't nearly as dramatic as "Surviving the Aftermath" lets on.


1. Install a game via Steam.
2. Play the game until ragequit.
3. Uninstall the game.
4. Years pass.
5. "Oh I'd play that game again".
6. Install the game.
7. Find old save, resume the game at the exact point I initially quit it.
8. Uninstall the game.
9. Go to 4.

#VideoGames


I played Jagged Alliance 2 (1999) about 20 years ago and while I remember it being somewhat of a tactical slog with sometimes indecisive firefights, I was able to get through about 75% of the game. This week I tried Jagged Alliance 2: Wildfire (2005), a mod turned standalone expansion, and I ragequit during the second campaign mission (the airfield) because all 7 of my mercs were wounded by the time I eliminated just three guards.

I remember there was a fair bit of turtling, progressing slowly by crawling to the enemy positions, peppering them on the way, but this hasn't seemed to be effective in my new game, where my team regularly miss all of their shots while the enemies get a much better hit ratio despite carrying handguns and SMGs which have poor optimal range.

Of course, if my mercs get closer any faster than by crawling, they either get more chances to be successfully hit or uncover more enemies with more bullets coming their way.

Is there something I'm missing to be practically stuck at the second campaign mission?

#VideoGames #help


#MiniReview #VideoGames Cultist Simulator produced and distributed by Weather Factory is intriguing at first, with its board of cards not all permanent, its timed processes and an occult lore that unveils little by little. Unfortunately, the required time to just approach the mid-game is counted in hours (even at 2x speed) and then the chances to run into the really mean traps increase sharply.

Just like in the Fallen London universe that was written by the very same Alexis Kennedy, the cryptic writing is captivating, but ultimately the repetitive tasks over long periods of time just to succumb to a chance percentage isn't my thing.



#VideoGames logic from the latest #Dota2 change log:

PROXIMITY [LAND]MINES
- All flying hero units can now trigger the mines


🤔


*plays Warhammer 40,000: Dawn of War 2 (2009)*
This is janky as hell, I don't remember Warhammer 40,000: Dawn of War (2004) being that bad!

*reinstalls Dawn of War*
Never mind, this is janky too! 😭

#VideoGames #RoseTintedGlasses #MisplacedNostalgia


#Valve released patch notes for #Dota2 version 7.34 using mostly emojis. #RandomShit #VideoGames


Dozens of hours in, I realize I've painted myself in a corner in Homeworld Remastered (2015). See, in the original, the enemy forces were pre-defined per map, so capturing more ships meant an easier time. They must have realized that when they remastered the game because now enemy forces seem proportional at least to your arriving fleet.

And towards the end of the campaign, my painstaking capture efforts are actually preventing me from completing a mission where a small expedition force gunning for the Mothership has become absolutely unstoppable.

#VideoGames


#MiniReview #VideoGames I got Homeworld: Deserts of Kharak (2016) for free on Epic and I was ready to dislike it given my heightened feelings about the original Homeworld (1999). The campaign turned out to be enjoyable, letting players take their time just as in its ancestor. The Skirmish mode against AI-powered opponents is too frenetic for me though.


I'm in the mood for some Command & Conquer. My favorites are Red Alert 2 (2000) and Generals (2003). Which one should I go for tonight?

#VideoGames


  • Wishlist an interesting video game on Steam.
  • It's not on sale, is it worth it given my huge existing backlog?
  • It's on sale, but I'd rather pay the full price I can afford to keep smaller studios afloat.
  • Go to 1.


Every. Single. Time.

#VideoGames


Does anyone attempt to smuggle illicit goods in economic simulation #VideoGames were detection boils down to a percentage chance? I feel like it would better handled with a skill-based mini game.


Diablo II (2000) is the first role-playing game I’ve known to give fighter classes the same amount of ”spells” as the caster classes by leveraging unique weapon skills and special movement techniques rather than purely magical spells or scrolls.

I definitely have mixed memories of table-top role playing game sessions where players with caster characters were frantically flipping through the extensive spell list of the Player Manual while players with fighter characters were recounting their dice over and over for lack of a better thing to do.

#VideoGames #RPG #RolePlayingGames #TTRPG #TableTopRolePlayingGames


So, since JoinMastodon.org has decided to change the way servers are listed on their website — showing preference for large servers who do not have a manual review process to join —>

May I ask that you Boost this post so people can find us at https://mstdn.games ? :1up: :boost_ok:

We’re an all-inclusive #gaming community and our Local feed is amazing — absolutely the go-to place for all things #Games. Our Mods are top tier.

#VideoGames #TTRPG #Streamer #DnD #GameDev #Twitch #LGBTQ #LGBT


Who here has played Resonance of Fate (2010) and actually enjoyed it like I did? The unusual battle mechanics based on triangles, the absurdly customizable firearms, the hexagonal Tetris-like feature to restore parts of the map?

#VideoGames


3 days left before the Pepper&Carrot game jam starts!

It's hosted by @brettmakesgames here:
https://itch.io/jam/pepper-carrot-jam

Good luck to the 17 participants who already joined, and because I cannot wait to see the results, I colored a sketch with Pepper and Carrot playing a 'VS Fighter' (Carrot is clearly winning).

#indiedev #gamedev #indiegame #videogames #krita #MastoArt #HumanArt
A colored digital sketch of the characters Pepper and Carrot playing video game. Pepper is affraid (she is loosing) while Carrot mashes the controller and is happy. They probably are playing a "VS fighter game".

License: Creative Commons Attribution