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Items tagged with: gamedev
OK, distraction project is over, I'm back to the village building game. Notice anything strange? I think my sun shader is subtly off... 😅
#indiedev #indiegames #gamedev
Aaaaalmost finished with the water stuff. Right now debugging why frustum culling, while working perfectly for the terrain chunks, fails for the water chunks...
#indiedev #gamedev #indiegames
I think the new chunk-based water simulation is almost done! Still need to deactivate stale chunks & update the lower LODs, but the base sim works perfectly now, integrated with water bodies created by the world generator.
One 16x16 water chunk takes ~3us to update, so I can update, say, 300 of these in under 1ms, which is pretty great. I was planning to optimize it further with SIMD, but I guess I'll postpone that a bit, it already runs fast enough.
#indiedev #indiegames #gamedev
I'm not 100% sure but there might be a tiny bug somewhere in here... Last time I checked pouring a bucket of water didn't create tsunami 😅
#indiedev #indiegames #gamedev
Sometimes when I'm working on the game it generates some crazy map and I get instantly distracted and just fly around enjoying it
Like look at this huge awesome bay, the entrace split in two by an island 🤩
So I've finished a huge refactoring and everything works exactly as it did before and everything looks completely normal
#indiedev #gamedev #indiegames
I've been refactoring a lot in preparation to more work on the water system, and here's the state I'm at right now 😅
Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.
The thing is, I haven't even started implementing this mechanic yet... 🤣
#indiedev #gamedev #indiegames
Finished refactoring water rendering to use the same chunk-based LOD system as the terrain, with frustum culling and async loading and stuff. No more missing chunks & holes & flickering, everything works smoothly! 🥰
#indiedev #gamedev #indiegames
My dynamic water system is currently somewhat independent of the large-scale water created at world generation, which leads to some fun stuff like creating a layer of water...underneath existing water 😅
#indiedev #gamedev #indiegames
First tests with large-scale water (just rendering, no simulation ofc). Pretty much everything's terrible, a lot of work ahead 😅
#indiedev #gamedev #indiegames
For optimization, I don't want to simulate water in a steady state (e.g. this lake), but a flat water surface is boring. So I made the vertex shader add random periodic offsets based on vertex pos hash and it seems to do the trick 🥰
#indiedev #gamedev #indiegames
Love modern graphics APIs! Need access to neighbouring vertices in the vertex shader? Just replace vertex buffer with a read-only-storage buffer and everything works 😂
#indiedev #gamedev #indiegames
Realized I can use dual-source blending to implement proper absorption for water rendering (needs separate per-channel alpha values, thus dual-source). That's probably an unnecessary complication, but imo it looks much better, so, whatever, we roll
#indiedev #gamedev #indiegames
My water simulation method (virtual pipes) is incredibly stable, but it too suffers from the CFL condition, and behaves really creepy when I increase the simulation dt by a factor of 16 👻
#indiedev #gamedev #indiegames
Chickens now lay eggs! By default they just drop these on the ground, but you can build some nests which they will use instead. The animation needs some tweaking though 😅
#gamedev #indiedev #indiegames
please help me report these abusive harassing Steam reviews (that ridicule my SA) made to my games. steam moderators cleared them as acceptable (so i can’t flag them) but i don’t think calling me a slur & bringing up my r*pist is an acceptable review.
https://steamcommunity.com/profiles/76561198529297258/recommended/354130/
https://steamcommunity.com/id/Luceres/recommended/2431510/
i don’t mean to make this a bigger thing than it is but i’m tired of this… and how these being cleared signals that Valve might think this is ok. it’s not.
#GameDev #IndieGame #Steam #videogames
Steam Community :: RealAbdulrahman :: Review for Tetrageddon Games
cringe game made by a liar one single track by Jeremy soule is better than thissteamcommunity.com
Still not happy with my weather simulation. Hard to balance interesting moment-to-moment behavior vs predictable average climate (important for game design).
Guess I'll put it aside for now and return to it after I make the goddamn devlog, lol
#indiedev #gamedev #indiegames
Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.
#Precursor #gamedev #indiegame #screenshotsaturday
After a late start a tiny game of a black cat might be forming after all 😀
PS. there is still a lot to go but it might look familiar to some - that's probably not a coincidence.
Heavy beam subtype, slow charge up, slow tracking (especially when firing), better range, brutal dps and nice swirly effect as a bonus.
#Precursor #gamedev #vfx #screenshotsaturday
WE HAVE ALMOST SAVED GAMING.
Or have we? Can we still save it?
All it would have taken was a million signatures from EU citizens.
Don't we have a million gamers in the EU who are eligible to vote?
Here's probably the last update from #StopKillingGames :
https://www.youtube.com/watch?v=HIfRLujXtUo
Have you signed yet?
#Gaming #Game #Games #Gamers #LinuxGaming #GamePreservation #GameEmulators #Lutris #Proton #Wine #Steam #Freedom #EU #Law #GameDev #GameDevelopment #Help #Activism
The end of Stop Killing Games
The full scoop on Stop Killing Games! Covers past, present, and future.Link to European Citizens' Initiative:https://eci.ec.europa.eu/045/public/#/screen/ho...YouTube
Anybody looking for a junior 3D character artist for remote work or an internship?
#gamedev people?
Asking for a friend ;)
I'm sharing some of his work. He's making beautiful stylized character models. He also rigs and animates them.
If you're interested, shoot me a direct message, I'll give you contact information 😀
All done with #Blender!
Why is Blender in Financial Trouble?
—Film Stop
https://www.youtube.com/watch?v=D1FcYknxEY0
Why is Blender in Financial Trouble?
Donate to the Blender Fund - https://fund.blender.org/?utm_source=youtube&utm_campaign=film_stop_D1FcYknxEY0Hope y'all enjoyed this video!YouTube