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Items tagged with: gamedev
Finished refactoring water rendering to use the same chunk-based LOD system as the terrain, with frustum culling and async loading and stuff. No more missing chunks & holes & flickering, everything works smoothly! 🥰
#indiedev #gamedev #indiegames
My dynamic water system is currently somewhat independent of the large-scale water created at world generation, which leads to some fun stuff like creating a layer of water...underneath existing water 😅
#indiedev #gamedev #indiegames
First tests with large-scale water (just rendering, no simulation ofc). Pretty much everything's terrible, a lot of work ahead 😅
#indiedev #gamedev #indiegames
For optimization, I don't want to simulate water in a steady state (e.g. this lake), but a flat water surface is boring. So I made the vertex shader add random periodic offsets based on vertex pos hash and it seems to do the trick 🥰
#indiedev #gamedev #indiegames
Love modern graphics APIs! Need access to neighbouring vertices in the vertex shader? Just replace vertex buffer with a read-only-storage buffer and everything works 😂
#indiedev #gamedev #indiegames
Realized I can use dual-source blending to implement proper absorption for water rendering (needs separate per-channel alpha values, thus dual-source). That's probably an unnecessary complication, but imo it looks much better, so, whatever, we roll
#indiedev #gamedev #indiegames
My water simulation method (virtual pipes) is incredibly stable, but it too suffers from the CFL condition, and behaves really creepy when I increase the simulation dt by a factor of 16 👻
#indiedev #gamedev #indiegames
Chickens now lay eggs! By default they just drop these on the ground, but you can build some nests which they will use instead. The animation needs some tweaking though 😅
#gamedev #indiedev #indiegames
please help me report these abusive harassing Steam reviews (that ridicule my SA) made to my games. steam moderators cleared them as acceptable (so i can’t flag them) but i don’t think calling me a slur & bringing up my r*pist is an acceptable review.
https://steamcommunity.com/profiles/76561198529297258/recommended/354130/
https://steamcommunity.com/id/Luceres/recommended/2431510/
i don’t mean to make this a bigger thing than it is but i’m tired of this… and how these being cleared signals that Valve might think this is ok. it’s not.
#GameDev #IndieGame #Steam #videogames
Steam Community :: RealAbdulrahman :: Review for Tetrageddon Games
cringe game made by a liar one single track by Jeremy soule is better than thissteamcommunity.com
Still not happy with my weather simulation. Hard to balance interesting moment-to-moment behavior vs predictable average climate (important for game design).
Guess I'll put it aside for now and return to it after I make the goddamn devlog, lol
#indiedev #gamedev #indiegames
Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.
#Precursor #gamedev #indiegame #screenshotsaturday
After a late start a tiny game of a black cat might be forming after all 😀
PS. there is still a lot to go but it might look familiar to some - that's probably not a coincidence.
Heavy beam subtype, slow charge up, slow tracking (especially when firing), better range, brutal dps and nice swirly effect as a bonus.
#Precursor #gamedev #vfx #screenshotsaturday
WE HAVE ALMOST SAVED GAMING.
Or have we? Can we still save it?
All it would have taken was a million signatures from EU citizens.
Don't we have a million gamers in the EU who are eligible to vote?
Here's probably the last update from #StopKillingGames :
https://www.youtube.com/watch?v=HIfRLujXtUo
Have you signed yet?
#Gaming #Game #Games #Gamers #LinuxGaming #GamePreservation #GameEmulators #Lutris #Proton #Wine #Steam #Freedom #EU #Law #GameDev #GameDevelopment #Help #Activism
The end of Stop Killing Games
The full scoop on Stop Killing Games! Covers past, present, and future.Link to European Citizens' Initiative:https://eci.ec.europa.eu/045/public/#/screen/ho...YouTube
Anybody looking for a junior 3D character artist for remote work or an internship?
#gamedev people?
Asking for a friend ;)
I'm sharing some of his work. He's making beautiful stylized character models. He also rigs and animates them.
If you're interested, shoot me a direct message, I'll give you contact information 😀
All done with #Blender!
Why is Blender in Financial Trouble?
—Film Stop
https://www.youtube.com/watch?v=D1FcYknxEY0
Why is Blender in Financial Trouble?
Donate to the Blender Fund - https://fund.blender.org/?utm_source=youtube&utm_campaign=film_stop_D1FcYknxEY0Hope y'all enjoyed this video!YouTube
layer image size is infinite thanks to tiles
#opengl #indiedev #gamedev #opensource
I've integrated time flow manager and connected some other things. So here is little ~24h time lapse (only general simulation is sped up) while in zone view.
Now, full disclosure: The game isn't designed for players to spend prolonged, continuous time in a zone, while the timescale in there is 1:1 with the real world. Hence, I am aware that the light direction in a zone doesn't change, nor do advanced atmospheric conditions like fog.
#Precursor #Gamedev #indiegame #pixelart
hi everyone i'm creating an open source fast and simple digital painting software
right now i have:
- brush engine similar to popular manga software
- antialiased bucket fill with gap closing
- opengl canvas view
- first bits of intuitive ui/ux
i'm preparing a demo for linux folks, next i will do layer system also similar to popular manga software
repository: https://github.com/mrgaturus/npainter
#art #mastoart #gamedev #indiedev #opensource #linux #foss
GitHub - mrgaturus/npainter: fast and simple digital painting software
fast and simple digital painting software. Contribute to mrgaturus/npainter development by creating an account on GitHub.GitHub
Hi! I'm freeman, a neurodivergent game developer with no income focused on open source and this is the first release of my material library for Material Maker.
They can be used as they are or modify them to create more complex ones!
- Full pack on my ko-fi: https://ko-fi.com/s/d86a6854ff
- Material Maker's Page:
https://www.materialmaker.org/materials?type=material&count=10&license_mask=0&author=872
You can expect more materials and videos about procedural texturing.
Boost are REALLY appreciated.
Me and @Nightingalle made an entry for the Godot Wild Jam #62, I did coding and 3d, and she did audio, music and 2d art.
This is the first thing we've made in Godot, turned out pretty well considering that. I might write more about my experience with it later.
Try it for free on Win/Linux/Mac:
https://shp.itch.io/lightless-harvest
*Light is the most important tool in your arsenal, manage it well and make sure you don't run out of power or you'll be left in the darkness.*
*Your goal is to survive until dawn at 5:30 AM in the wilderness. You have your generator running out of power and a flare gun. Explore the darkness to harvest power seeds that you use to feed the generator and other buildings in your infrastructure.*