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I'm desperately trying to get off of Twitter but the #gamedev world (particularly the indie game dev world) seems deeply entrenched there.

I'm trying to build my network of game developers on here. Please share your suggestions on who I should follow! Thank you!

#indiedev #indiegame #gaming


When dealing with incoming enemies I will most likely let player to either wait till they arrive to you (so you fight in area you've picked, however risking damaging key point of interest during the fight) or counter attack and meet them in the fields.

I am leaving for vacation in few hours and I wanted to post something before I go, so this is even more WIP than usual. See you all in about a week.

#Precursor #pixelart #indiedev #indiegame


layer tiles now can be manipulated, it creates, modifies or erases layer tiles after click is released
layer image size is infinite thanks to tiles
#opengl #indiedev #gamedev #opensource


I hooked up the precipitation system to weather data, so here is another "timelapse".

Note: The building on the left with a completely collapsed front wall was an accident unrelated to a large spaceship.

#gamedev #indiedev #pixelart #indiegame


First Graviton ability - Suppression field. Consumes two distortion levels from all affected vehicles in the target area. Suppresses the effect of gravity and heavily disorients the crew, slowing the fire rate and reload times.

Next one, Surge, tomorrow.

#pixelart #gamedev #indiedev #indiegame


This is, of course, wip, but let's see how it goes. Trees near the game plane are going to be destructible. There were multiple ways to approach it, including simple softbody simulation, however, I've decided to stick with the hybrid approach.

Most of the heavy lifting is done by the GPU. On the CPU side, there is a simple spring simulation and, of course, an extremely simple four-vertex body simulation for a short period of time when the tree gets snapped.

#pixelart #indiegame #indiedev


hi everyone i'm creating an open source fast and simple digital painting software
right now i have:
- brush engine similar to popular manga software
- antialiased bucket fill with gap closing
- opengl canvas view
- first bits of intuitive ui/ux

i'm preparing a demo for linux folks, next i will do layer system also similar to popular manga software

repository: https://github.com/mrgaturus/npainter

#art #mastoart #gamedev #indiedev #opensource #linux #foss


Hi! I'm freeman, a neurodivergent game developer with no income focused on open source and this is the first release of my material library for Material Maker.

They can be used as they are or modify them to create more complex ones!

- Full pack on my ko-fi: https://ko-fi.com/s/d86a6854ff

- Material Maker's Page:
https://www.materialmaker.org/materials?type=material&count=10&license_mask=0&author=872

You can expect more materials and videos about procedural texturing.

Boost are REALLY appreciated.

#MaterialMaker #gamedev #indiedev #godotengine

- Concrete
- Copper
- Iron
- Paint
- Plastic
- Rust
- Steel
- Wood


I recently had the pleasure to work on few backgrounds for the introduction of "Space Trash Scavenger", a little nice base building and exploration #indiedev #indiegame, being released this week by SquarePlayGames

Feel free to check it on Steam:

https://store.steampowered.com/app/1759350/Space_Trash_Scavenger/

Alien Monolith drawing


Because lights are really important in setting the tone of a horror game, I'm making sure things look good! 2D sprites gain incredible depth with some normal mapping. This one was done all by hand and I'm really proud of it! #screenshotsaturday #gamedev #indiedev #pixelart


Inb4: Don't worry, I am focused on the target.

Pitch: Defcon but it is Earth vs Mars, The Expanse style, railguns/nukes/gravity slingshots.

#indiedev #gamedev


Alright, change of plans. I need modernized strategical overview/orbit view soon. More planet rendering incoming. Here have a teaser:

#gamedev #indiedev #indiegame


3 days left before the Pepper&Carrot game jam starts!

It's hosted by @brettmakesgames here:
https://itch.io/jam/pepper-carrot-jam

Good luck to the 17 participants who already joined, and because I cannot wait to see the results, I colored a sketch with Pepper and Carrot playing a 'VS Fighter' (Carrot is clearly winning).

#indiedev #gamedev #indiegame #videogames #krita #MastoArt #HumanArt
A colored digital sketch of the characters Pepper and Carrot playing video game. Pepper is affraid (she is loosing) while Carrot mashes the controller and is happy. They probably are playing a "VS fighter game".

License: Creative Commons Attribution


the game i am working on has a Steam page now! 🙌✨

GO AND WISHLIST THANK YOU! 🙏

https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/

(boosts are also appreciated)

#GameDev #IndieDev #Games #MastoArt #GodotEngine


Hello world!

#Liblast is a free and open-source multiplayer FPS game built with Godot 4 game engine and a fully libre toolchain.

https://libla.st

The project is non-profit, but we accept donations to cover server costs etc.

I'm unfa (co-founder, project lead and main developer), though in the future it's possible other Liblast contributors will also post through this account 😀

Ahoy!

#Godot #Godot4 #GodotEngine #GameDev #IndieDev #IndieGame #FOSS #OpenSource #Game #Multiplayer #FPS


A new, absolutely insane release of Liblast is here! Version 0.1.3 brings so many improvements that the changelog took a good while to read. But it was worth it 😀

https://codeberg.org/Liblast/Liblast/releases/tag/0.1.3_pre-alpha

Liblast is an open-source multiplayer FPS game made with Godot Engine 4 and a fully FOSS toolset.

Read more here: https://libla.st

Enjoy!

#unfa #Liblast #GameDev #Godot #GodotEngine #Godot4 #IndieDev #FOSS #OpenSource #Libre #GNU


Showcasing new AI and other features added to Liblast in recent days. #Liblast is an open-source multiplayer FPS game made with #Godot4 game engine.

https://youtu.be/JFYqsnjwWb4

#GameDev #IndieDev #Godot #GodotEngine #AI #unfa


#Liblast in-game chat now properly handles team-specific messages and gets newly joining players up to speed on the chat history! This was planned way back but only now it has become a reality :)

The UI layout seems to break a bit with different aspect ratios though :P

#GameDev #IndieDev #IndieGame #Godot #Godot4 #GodotEngine


Hello mastodon.art! I'm Fletch, a game dev who is #newhere. I love to make cute and fun games that are easy for everyone to play and short enough to finish on your lunch break.

I'm currently working on a PICO-8 title called Earthquack as well as a text-based adventure written in LOVE2D.

I love connecting with artists and other creatives as they often inspire and guide my own work!

You can find my work here: https://fletchmakesstuff.itch.io

#introductions #gamedev #indiedev #migration


The team behind 0 A.D: Empires Ascendant will be holding a booth for 1 day in Paris, France on the 1st of October 2022. More info about the event can be found here https://site-4011908-5415-1446.mystrikingly.com/

#Paris #opensource #freesoftware #rts #meetthedevs #indiedev #indiegamedev
We will be at the 2022 edition of the play sorbonne u event on october first 2022 over their logo, and 0 A.D.'s