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Items tagged with: screenshotsaturday
Heavy beam subtype, slow charge up, slow tracking (especially when firing), better range, brutal dps and nice swirly effect as a bonus.
#Precursor #gamedev #vfx #screenshotsaturday
Accidentally pushed one atmo simulation slider to extreme value and thought it's sorta neat, so here have a result while I finish some more gui.
#Precursor #indiedev #indiegames #screenshotsaturday