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@Jan Orszulik I’m curious why you didn’t go for arc/s instead, where bigger values intuitively mean better tracking speed?
that change was done based on feedback btw, original it was degrees per second.
@Jan Orszulik Interesting, thank you for the elaboration!
Btw I also understand desire for "bigger = better" when it comes to stats. I might still change it or provide option.
@Jan Orszulik Not so much a desire as a habit, Dota 2 for example expresses character turn rate in radians per 0.03 seconds. The unit is convoluted (and never shown in-game), but the result is a higher value for faster turning speed.
Yep I know, but I am fairly sure people would prefer to know Charge time instead of "charge gain" so "bigger = better" wont be consistent, in that case it might be better to go for general readability imho
@Jan Orszulik I would indeed prefer seeing “Charge time” rather than “Charge gain” so even I wouldn’t always advocate for bigger numbers = better.