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I'm desperately trying to get off of Twitter but the #gamedev world (particularly the indie game dev world) seems deeply entrenched there.

I'm trying to build my network of game developers on here. Please share your suggestions on who I should follow! Thank you!

#indiedev #indiegame #gaming


When dealing with incoming enemies I will most likely let player to either wait till they arrive to you (so you fight in area you've picked, however risking damaging key point of interest during the fight) or counter attack and meet them in the fields.

I am leaving for vacation in few hours and I wanted to post something before I go, so this is even more WIP than usual. See you all in about a week.

#Precursor #pixelart #indiedev #indiegame


I hooked up the precipitation system to weather data, so here is another "timelapse".

Note: The building on the left with a completely collapsed front wall was an accident unrelated to a large spaceship.

#gamedev #indiedev #pixelart #indiegame


I've integrated time flow manager and connected some other things. So here is little ~24h time lapse (only general simulation is sped up) while in zone view.

Now, full disclosure: The game isn't designed for players to spend prolonged, continuous time in a zone, while the timescale in there is 1:1 with the real world. Hence, I am aware that the light direction in a zone doesn't change, nor do advanced atmospheric conditions like fog.

#Precursor #Gamedev #indiegame #pixelart


First Graviton ability - Suppression field. Consumes two distortion levels from all affected vehicles in the target area. Suppresses the effect of gravity and heavily disorients the crew, slowing the fire rate and reload times.

Next one, Surge, tomorrow.

#pixelart #gamedev #indiedev #indiegame


This is, of course, wip, but let's see how it goes. Trees near the game plane are going to be destructible. There were multiple ways to approach it, including simple softbody simulation, however, I've decided to stick with the hybrid approach.

Most of the heavy lifting is done by the GPU. On the CPU side, there is a simple spring simulation and, of course, an extremely simple four-vertex body simulation for a short period of time when the tree gets snapped.

#pixelart #indiegame #indiedev


I recently had the pleasure to work on few backgrounds for the introduction of "Space Trash Scavenger", a little nice base building and exploration #indiedev #indiegame, being released this week by SquarePlayGames

Feel free to check it on Steam:

https://store.steampowered.com/app/1759350/Space_Trash_Scavenger/

Alien Monolith drawing


Alright, change of plans. I need modernized strategical overview/orbit view soon. More planet rendering incoming. Here have a teaser:

#gamedev #indiedev #indiegame


3 days left before the Pepper&Carrot game jam starts!

It's hosted by @brettmakesgames here:
โ†’ https://itch.io/jam/pepper-carrot-jam

Good luck to the 17 participants who already joined, and because I cannot wait to see the results, I colored a sketch with Pepper and Carrot playing a 'VS Fighter' (Carrot is clearly winning).

#indiedev #gamedev #indiegame #videogames #krita #MastoArt #HumanArt
A colored digital sketch of the characters Pepper and Carrot playing video game. Pepper is affraid (she is loosing) while Carrot mashes the controller and is happy. They probably are playing a "VS fighter game".

License: Creative Commons Attribution


What's a good non-visual novel game that has fantastic writing in it? Something clever or funny?

#indiegame #indiegames


Hello world!

#Liblast is a free and open-source multiplayer FPS game built with Godot 4 game engine and a fully libre toolchain.

https://libla.st

The project is non-profit, but we accept donations to cover server costs etc.

I'm unfa (co-founder, project lead and main developer), though in the future it's possible other Liblast contributors will also post through this account ๐Ÿ˜€

Ahoy!

#Godot #Godot4 #GodotEngine #GameDev #IndieDev #IndieGame #FOSS #OpenSource #Game #Multiplayer #FPS


#Liblast in-game chat now properly handles team-specific messages and gets newly joining players up to speed on the chat history! This was planned way back but only now it has become a reality :)

The UI layout seems to break a bit with different aspect ratios though :P

#GameDev #IndieDev #IndieGame #Godot #Godot4 #GodotEngine



๐—–๐—Ÿ๐—ข๐—จ๐——๐—ฃ๐—จ๐—ก๐—ž - ๐—ข๐—จ๐—ง ๐—ก๐—ข๐—ช ๐ŸŽฎ
store.steampowered.com/app/746850/Cloโ€ฆ

Here's a launch trailer for you. Please share โค
#cyberpunk #gamedev #indiedev #indiegame


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