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Items tagged with: GameDevelopment
WE HAVE ALMOST SAVED GAMING.
Or have we? Can we still save it?
All it would have taken was a million signatures from EU citizens.
Don't we have a million gamers in the EU who are eligible to vote?
Here's probably the last update from #StopKillingGames :
https://www.youtube.com/watch?v=HIfRLujXtUo
Have you signed yet?
#Gaming #Game #Games #Gamers #LinuxGaming #GamePreservation #GameEmulators #Lutris #Proton #Wine #Steam #Freedom #EU #Law #GameDev #GameDevelopment #Help #Activism
The end of Stop Killing Games
The full scoop on Stop Killing Games! Covers past, present, and future.Link to European Citizens' Initiative:https://eci.ec.europa.eu/045/public/#/screen/ho...YouTube
Game developers, I am BEGGING YOU.
Please let players access the settings on your game as soon as it is launched. No, not after some cut scenes. No, not after a tutorial. IMMEDIATELY.
I might need to adjust graphics settings, especially if you have uncapped frame rate.
I might need to adjust the audio, because you don't know my setup, or preferences in regards to music volume versus effects volume.
And I might have a need to set up custom controls, be that customising what you have as defaults, or configuring e.g. an "MMO" mouse to make use of them.
This small rant brought to you by the initial experience in many games, most recently "Hardspace Shipbreaker" (which has a cool opening, but PLEASE let me at the settings first!)..