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#MiniReview #VideoGames Gloomhaven (2021) immediately felt like a Games Workshop production to me, not without reason: it was originally conceived in 2017 as a board game including miniatures. It's a turn-based dungeon crawler with an original action card economy, but both the breadth of possible actions and the anxiety-inducing card burning mechanic made me quit the game at the first skirmish of the campaign.
Game designers, please don't ask me to take actions that can have consequences on the whole scenario on its very first turn. I do not deal well with this kind of pressure.