Skip to main content

Search

Items tagged with: gamedev


I'm desperately trying to get off of Twitter but the #gamedev world (particularly the indie game dev world) seems deeply entrenched there.

I'm trying to build my network of game developers on here. Please share your suggestions on who I should follow! Thank you!

#indiedev #indiegame #gaming


layer tiles now can be manipulated, it creates, modifies or erases layer tiles after click is released
layer image size is infinite thanks to tiles
#opengl #indiedev #gamedev #opensource


Updated the Start-Screen of my game after I was asked "In what engine did you make it?". Should be clearer now!
See it with your own eyes: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/
#godotengine #gamedev
Screenshot of my startscreen. It says "Made with Love in Godot by Simon Schreibt".


I hooked up the precipitation system to weather data, so here is another "timelapse".

Note: The building on the left with a completely collapsed front wall was an accident unrelated to a large spaceship.

#gamedev #indiedev #pixelart #indiegame


I've integrated time flow manager and connected some other things. So here is little ~24h time lapse (only general simulation is sped up) while in zone view.

Now, full disclosure: The game isn't designed for players to spend prolonged, continuous time in a zone, while the timescale in there is 1:1 with the real world. Hence, I am aware that the light direction in a zone doesn't change, nor do advanced atmospheric conditions like fog.

#Precursor #Gamedev #indiegame #pixelart


First Graviton ability - Suppression field. Consumes two distortion levels from all affected vehicles in the target area. Suppresses the effect of gravity and heavily disorients the crew, slowing the fire rate and reload times.

Next one, Surge, tomorrow.

#pixelart #gamedev #indiedev #indiegame


hi everyone i'm creating an open source fast and simple digital painting software
right now i have:
- brush engine similar to popular manga software
- antialiased bucket fill with gap closing
- opengl canvas view
- first bits of intuitive ui/ux

i'm preparing a demo for linux folks, next i will do layer system also similar to popular manga software

repository: https://github.com/mrgaturus/npainter

#art #mastoart #gamedev #indiedev #opensource #linux #foss


Hi! I'm freeman, a neurodivergent game developer with no income focused on open source and this is the first release of my material library for Material Maker.

They can be used as they are or modify them to create more complex ones!

- Full pack on my ko-fi: https://ko-fi.com/s/d86a6854ff

- Material Maker's Page:
https://www.materialmaker.org/materials?type=material&count=10&license_mask=0&author=872

You can expect more materials and videos about procedural texturing.

Boost are REALLY appreciated.

#MaterialMaker #gamedev #indiedev #godotengine

- Concrete
- Copper
- Iron
- Paint
- Plastic
- Rust
- Steel
- Wood


Me and @Nightingalle made an entry for the Godot Wild Jam #62, I did coding and 3d, and she did audio, music and 2d art.

This is the first thing we've made in Godot, turned out pretty well considering that. I might write more about my experience with it later.

Try it for free on Win/Linux/Mac:
https://shp.itch.io/lightless-harvest

*Light is the most important tool in your arsenal, manage it well and make sure you don't run out of power or you'll be left in the darkness.*

*Your goal is to survive until dawn at 5:30 AM in the wilderness. You have your generator running out of power and a flare gun. Explore the darkness to harvest power seeds that you use to feed the generator and other buildings in your infrastructure.*

#gamedev


Because lights are really important in setting the tone of a horror game, I'm making sure things look good! 2D sprites gain incredible depth with some normal mapping. This one was done all by hand and I'm really proud of it! #screenshotsaturday #gamedev #indiedev #pixelart


Inb4: Don't worry, I am focused on the target.

Pitch: Defcon but it is Earth vs Mars, The Expanse style, railguns/nukes/gravity slingshots.

#indiedev #gamedev


OurPaint v0.2 is out for Windows and Linux! 😁

Node based brushes, canvas texture, refined pressure sensitivity, better stability and more!

go to https://ChengduLittleA.com/ourpaint to download!

#OurPaint #gamedev #programming #LaGUI


Alright, change of plans. I need modernized strategical overview/orbit view soon. More planet rendering incoming. Here have a teaser:

#gamedev #indiedev #indiegame


If you have ever worked with Deluxe Paint or heard about it, be sure to check out PyDPainter, a great and free resurrection of the legendary DPaint pixel editor.

https://github.com/mriale/PyDPainter

#pixel #PixelArt #graphics #GameDev #RetroComputing #tool #editor #tip #FediTips #Commodore #Amiga #MSDOS #retro

Screenshot of PyDPainter, a reincarnation of the legendary Deluxe Paint pixel editor.


TFW when a YT channel with over 200k subs makes a video about your indie pre-alpha game and people comment that it's ugly 😁

https://youtu.be/2y6mnmytrBY

#Liblast #GameDev #Gamefromscratch #Godot #Godot4 #GodotEngine #OpenSource #FreeSoftware #LibreSoftware


my level editor now lets me actually create new blocks pretty easily, shaping them works but it's a bit cumbersome #gamedev



If you're not aware of the Black Game Developer Fund (I wasn't!), hey, now you are. This is rad! https://blackgamedevfund.com/apply/

Yo #GameDev folks, maybe spread this one out a bit? I know very little about the fund itself / I can't vouch for it or anything, but more options to choose from is better than less when it comes to funding.


So, since JoinMastodon.org has decided to change the way servers are listed on their website — showing preference for large servers who do not have a manual review process to join —>

May I ask that you Boost this post so people can find us at https://mstdn.games ? :1up: :boost_ok:

We’re an all-inclusive #gaming community and our Local feed is amazing — absolutely the go-to place for all things #Games. Our Mods are top tier.

#VideoGames #TTRPG #Streamer #DnD #GameDev #Twitch #LGBTQ #LGBT


3 days left before the Pepper&Carrot game jam starts!

It's hosted by @brettmakesgames here:
https://itch.io/jam/pepper-carrot-jam

Good luck to the 17 participants who already joined, and because I cannot wait to see the results, I colored a sketch with Pepper and Carrot playing a 'VS Fighter' (Carrot is clearly winning).

#indiedev #gamedev #indiegame #videogames #krita #MastoArt #HumanArt
A colored digital sketch of the characters Pepper and Carrot playing video game. Pepper is affraid (she is loosing) while Carrot mashes the controller and is happy. They probably are playing a "VS fighter game".

License: Creative Commons Attribution


the game i am working on has a Steam page now! 🙌✨

GO AND WISHLIST THANK YOU! 🙏

https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/

(boosts are also appreciated)

#GameDev #IndieDev #Games #MastoArt #GodotEngine


Imagine if game workers, so your designers, writers, artists, QA, programmers, producers etc. all made residuals from the games we create? Even after you left the company you worked for.

Join a game workers union. There a better work future if we imagine it & fight for it.

#GameDev #JoinAUnion


It's out! #LiSE version 0.14.0 is now on PyPi, with big performance and stability improvements. Read more here: https://github.com/TacticalMetaphysics/LiSE/releases/tag/v0.14.0

#python #kivy #lifesim #gameDev

Here's a quick demo:


Metroid Prime full screen static effect texture would require too much memory and GameCube only had 24MB. solution?
texture is generated using the current RAM data which is the game running itself, and it looks like noise. #gamedev
In this clip as Samus approaches the Pulse Bombu, the screen fills with static to show interference with her visor. As we worked on this a big issue is the memory use of the noise texture. The Gamecube only has 24MB of RAM, so every texture has to be carefully considered.
If we used a low resolution texture (64x64) to save memory the “static” would be blurry and not crisp. One engineer on the team came up with a great idea: what if we just use the memory holding the Metroid Prime code itself! We quickly tried it out and it looked amazing.


Skyrim handles NPCs inventories by hiding chests under the map. Most are impossible to get unless clipping is used, but sometimes you can find them. #gamedev
Skyrim has no small number of NPCs, each with their own dialogue trees and animations and pathing. Managing their behaviors themselves is nothing short of a gargantuan task, not to mention tracking inventories and player interactions. One way developers eased the burden on NPC tracking? Hidden chests.

Nearly every NPC in the game has a hidden chest under the map that stores their inventory for them. This helps ease the system's burden in tracking inventories, leaving instead to the chest asset to hold. Some of these chests are impossible to get to, but a fair number of them aren't hidden too deeply. With some clipping (of course) through floors, players can actually loot these NPC chests rather than trade. Anything to save a bit of gold, eh?
Skyrim screenshot with a hidden chest.


Kirby and the Forgotten Land might fake hit collisions in certain angles for better game feel, as long as in camera it "looks" like it hits. #gamedev


Journey has no automatic shadows. All shadows were painted by hand in a low res texture. To get the iconic sunset columns to cast sharp shadows, they aligned the pixel grid of the texture (3rd picture). #gamedev source: https://twitter.com/matt_nava/status/1503152810078052355/
Journey game sunset Journey low res shadow texture
Journey low res shadow texture


Lord of the Rings game needed large areas with a sort of goal at the end, so developers grabbed the Tiger Woods golf game and turned it into LOTR game. #gamedev


This is easily one of the best, on OG Xbox, Elder Scrolls III would occasionally reboot the Xbox if they ran out of memory. The user would just see a longer then usual loading screen. #gamedev


Katamari Damacy only has support for closed circular paths, so to handle spawn and despawn of falling boulders, they make them travel beneath ground to start point! Also memory efficient. #gamedev https://twitter.com/JasperRLZ/status/1289960052250435584


In Dead Space menus and UI is all made with particle systems so it can sort during render, glow so that they could place it in-game and be more immersive. #gamedev


Sega Saturn used Quads instead of triangles (the industry norm) for rendering, which is good for 2D but not as practical for 3D, devs had to work around that, so games like Tomb Raider had to be built to support quads on Saturn and triangles on PlayStation #gamedev


In Prince of Persia (1989) animations looked fluid & realistic because @jmechner used Rotoscope. He filmed his brother doing the stunts, took pictures with a camera, had them developed at Fotomat and then traced them, frame by frame. #gamedev


In Metal Gear Solid 1, another reflection trick. Water puddles are just a transparent texture with the geometry of ceiling and walls duplicated and inverted below the ground. That's why we can't see Snake reflection in puddles. #gamedev