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Items tagged with: gamedev


In Duck Hunt the NES Zapper worked by blacking out screen & drawing white blocks around targets when you fire, for a couple frames. The diode in the Zapper detects the change in light intensity and tells the computer if it’s pointed at a lit target. #gamedev #retrogaming


In Resident Evil 4 during the radio chat cutscenes it's actually a 2D panel with the 3D models behind. Many other games do this too.#GameDev


World of Warcraft rest bonus was made to encourage breaks, half XP gained after a few hours. Players hated, so they made everything take 2x as much XP to achieve but you start at 200% XP and gradually back to 100%. Same thing & players are happy. #GameDev
In World of Warcraft what they did when they first designed the game was they had an experience system that would, over time, lower the amount of experience you got because [Blizzard] wanted to encourage people to play for like two hours at a time instead of twelve hours at a time. So the longer you played you’d get this experience degradation and then it would bottom out and at that point it would be a fixed rate of experience. And people just hated it. And so they went back and [Blizzard’s Rob Pardo] was like allright, basically what we did was we made everything in the game take twice as much experience to achieve as before and then we flipped it. So actually what happens is you start getting 200% experience and eventually it goes back down to 100%. So that effectively now how they spin it is that if you log out for a while you get this 200% boost when you log back in! And then over time it goes away and you just get regular 100% experience. It’s EXACTLY the same as it was before, except NOW everyone is like “Fuck yeah, Blizzard, this is exactly what I want!”


In Super Mario Galaxy when Mario drowns in a swap his hand reaches out, but because of the size of the head devs had to shrink it so only the hand is visible to the player #GameDev


In NBA Jam: T.E. for Genesis/Mega Drive developers only found out after making the 250k cartridges, that there was a save bug. But playing the game in a certain order fixed it, so it got a day one "patch" in the manual saying how to initialize memory. #GameDev
BATTERY BACKUP PROBLEMS

When playing NBA Jam TE, if your battery does not save, you must initialize it. First, play a full game using the initials XXX. Then, play another full game using the initials NBA. Do not delete either of these players, and your battery should save.


Duke Nukem 3D mirrors reflection were achieved by duplicating the room on the other side. If you deactivate clipping you can go to the other side. True reflections are computational intensive even today #GameDev


Here's one of my fav, in Zelda: A Link Between Worlds because a true top-down view in 3D would have perspective issues, they purposely tilt the objects, so the perspective looks good to the player from top. #GameDev


In Kirby's Dream Land for GameBoy, to save memory some enemies have the same "back" part of the sprite and only change the face. #GameDev
Kirby Dreamland enemy sprites split into 2 halves, showing that developers reused the back part for enemies just making the front different.


In Super Mario Bros. because of memory limitations clouds and bushes are the same sprite but using a different tint color. #GameDev


In Fallout 3 the Trains are actually a character wearing a train model as a hat. Engine didn't allow for vehicles, so this way they could reuse NPC movement code. #gamedev


This #gamedev trick is from Undertale, to prevent NPCs to walk on pits, Magic glass.
Undertale image of NPC walking on top of magic transparent glass tiles.


There was a memory exception in Wing Commander on exit, because of the deadline they left it but change the error message to "Thank you for playing Wing Commander!" #gamedev


In Super Mario 64 to achieve the infinite stairs effect, Mario gets teleported back. Also the reason why Speedrunners can glitch and skip it using the backwards jump trick. #gamedev


In Jak and Daxter if by any chance the Area/assets ahead aren't fully loaded the game will make you trip to give it more time to fully load. #gamedev


Skyrim small tables are actually shelves buried. If you can't see it ...
(Recreating my list of #gamedev tricks thread)
A table in video game Skyrim.
The table in Skyrim seem from below the ground, it's actually a shelve but buried to look like a table.


Godot Engine 4.0 gets a first Release Candidate https://www.gamingonlinux.com/2023/02/godot-engine-4-first-release-candidate/ #FOSS #GameDev #OpenSource #Godot
Godot 4.0 RC1 testing on Fedora Linux


Liblast's story has been completely overhauled - here's the draft 2. If you're into Sci-Fi, you might get a kick out of this one.

https://codeberg.org/Liblast/Liblast/wiki/Story-&-Lore-%5BSPOLIERS%5D

My goal for writing this story was to justify having two teams of identical-looking humanoid robots wielding identical-looking weapons blasting each other to bits on a variety or crazy locations.

It's cheap to make and robots help keep it family friendly 😀

I think this draft should do!
- unfa

#Liblast #GameDev #Writing #SciFi #Story


Announcement! :verified_mastodon: :boost_ok:

We have been officially approved to be listed on JoinMastodon.org under the #Gaming category! :1up: :controller4: :blobcatgamer:

We’re super excited for what this means for our servers continued growth. Thank you all SO MUCH for your ongoing support!

#VideoGames #gamer #RetroGaming #Tabletop #DnD #GameDev #Developer


Hello world!

#Liblast is a free and open-source multiplayer FPS game built with Godot 4 game engine and a fully libre toolchain.

https://libla.st

The project is non-profit, but we accept donations to cover server costs etc.

I'm unfa (co-founder, project lead and main developer), though in the future it's possible other Liblast contributors will also post through this account 😀

Ahoy!

#Godot #Godot4 #GodotEngine #GameDev #IndieDev #IndieGame #FOSS #OpenSource #Game #Multiplayer #FPS


Been coding for ~15 years, here are my top 5 programming tips

-Get a good chair
-Get up and walk more often
-Drink more water
-Don’t sit hunched, raise your monitor/laptop monitor height
-Know when to stop for the day

*your code is gonna be much better

#programming #gamedev


A new, absolutely insane release of Liblast is here! Version 0.1.3 brings so many improvements that the changelog took a good while to read. But it was worth it 😀

https://codeberg.org/Liblast/Liblast/releases/tag/0.1.3_pre-alpha

Liblast is an open-source multiplayer FPS game made with Godot Engine 4 and a fully FOSS toolset.

Read more here: https://libla.st

Enjoy!

#unfa #Liblast #GameDev #Godot #GodotEngine #Godot4 #IndieDev #FOSS #OpenSource #Libre #GNU


Showcasing new AI and other features added to Liblast in recent days. #Liblast is an open-source multiplayer FPS game made with #Godot4 game engine.

https://youtu.be/JFYqsnjwWb4

#GameDev #IndieDev #Godot #GodotEngine #AI #unfa


Need to put this out: looking for #gamedev job asap. Engineer with over a decade of experience. Please boost. FT only, no temp positions. Good benefits are a must. Located in North Jersey. Can commute to Manhattan. Lots of experience with #Unreal, #Unity, and in-house engines. Main concentrations in tools and systems dev.

I'm the main support for a family of 4 and was let go very suddenly last week. This is incredibly urgent.


#introduction
Hej! I'm Karolina Twardosz, a.k.a.Twarda.

I'm a freelancing #artist and illustrator based in Poland.

I design creatures, enjoy #paleoart, and draw #dinosaurs
I'm also a #gamedev and working on my second game with cartoon dinosaurs - Zid Journey!

It's nice to meet you!
A drawing of three Stegosaurus An illustration of a clumsy Euoplocephalus entering a small goods shop
A drawing of an old Chasmosaurus smiling at a hatchling Chasmosaurus A stylised painting of a melancholic Tuojiangosaurus


#Liblast in-game chat now properly handles team-specific messages and gets newly joining players up to speed on the chat history! This was planned way back but only now it has become a reality :)

The UI layout seems to break a bit with different aspect ratios though :P

#GameDev #IndieDev #IndieGame #Godot #Godot4 #GodotEngine


Posting a #screenshotsaturday in Mastodon for the first time. Just some pretty art from LakeSide. #gamedev #pixelart


I’m sorry I know this is linking to the bird site, but this is really important.
If you are an artist on DeviantArt then get your stuff off there and opt out of this now. RJ Palmer walks you through how to opt out of all this AI shite.
#DeviantArt #Artist #artistsonmastodon #GameDev #ttrpg

https://twitter.com/arvalis/status/1591131133647126528
Sceenshot from bird site. 
Message reads: “DeviantArt has decided your artwork there is fair game to be used in their new AI generator by default. You have to go to an obscure form to opt-out and requires 10 days to be reviewed.”


One of the quick pieces from last year. I make those in-between freelance projects because I need to make personal stuff to refresh. And when there's not enough time, a small scale is the way to go.

#mastoart #art #3D #voxel #fediverse #gamedev
A tiny retro computer made out of voxels.  It can accept a tiny floppy disc and has a fancy yellowish keyboard.


Hello mastodon.art! I'm Fletch, a game dev who is #newhere. I love to make cute and fun games that are easy for everyone to play and short enough to finish on your lunch break.

I'm currently working on a PICO-8 title called Earthquack as well as a text-based adventure written in LOVE2D.

I love connecting with artists and other creatives as they often inspire and guide my own work!

You can find my work here: https://fletchmakesstuff.itch.io

#introductions #gamedev #indiedev #migration


✨ Hey #gamedev folks! ✨

I'm Anngelica Renea. I'm currently a Senior #Lighting Artist at Naughty Dog.

You can find my artstation here: https://www.artstation.com/anngelicarenea


A LOT has changed since I posted this game's last two dev updates.

The faun now has an idle animation, and the (currently very janky) ability to grab and scale ledges!

I also reworked the physics, redrew all the tiles. Many new areas have been added.

But most of all, I've been setting up a new character who you'll spend at least 25% of the finished game playing as, if all my plans come to fruition. You can catch a first glimpse of her at the end of this video.

#gamedev #godot #godotengine


In the last few hours, I've:

- polished up the faun's sprite!
- animated the mushroom stems!
- added new tile for the mushroom caps!
- added cloud tiles!
- added grass tiles!
- added dark backgrounds!
- expanded the demo world!

However, most of my time has gone to working on the faun's upcoming ability to pick things up off the ground!

Hopefully he will be able to pluck a flower soon ^_^

#gamedev #godotengine #godot