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Items tagged with: videogames
I'm fond of optimizing management #videogames, and this had led to the production of several spreadsheets for various games I played where I record game data and perform ratios and averages calculations and sorting to find out the critical path.
So it was a bittersweet discovery that Kabam produced an official data spreadsheet for their game Shop Titans I'm playing. On one hand, this is beautifully done, and close to players' interests. On the other hand, they strip people like me from the joy adding new data as game advances and discovering patterns and combinations.
I'll still salute the effort, it shows how much thought and confidence the game designers have put into this game's numbers and the attention they're giving to their target audience.
Shop Titans is available on iOS, Android and Steam and I wasn't paid to promote it.
Me: Why do birds attack pigs?
Him: Because they are their enemies.
Me: Why are they their enemies?
Him: Because they are different.
😬😬😬
I kept pressing on with real world analogies until he admitted that it was just in this cartoon, but man, what a terrible model. And again, in the video game it's entirely fine.
🤷♂️
The only caveat so far have been DLC-dependent achievements since not all players own all the DLCs, but overall it's a nice motivation to replay games I'd left aside like War for the Overworld (2014) by Brightrock Games.
#videogames
I remember sharing a spreadsheet of the most spectacular ways Artificial Intelligence respected the letter of their goals but not their spirit. I can't find it anymore, but I found this:
The World Cup 2018 was the top sporting event of year, and AI researchers at Goldman Sachs, German Technische University of Dortmund, Electronic Arts, Perm State National Research University and other institutions ran machine learning models to predict outcomes for the multi-stage competition. Most however were totally wrong, with only EA — which ran its simulations using new ratings for its video game FIFA 18 — correctly favouring winner France.
20 years later, my search for a worthy successor to Bullfrog Productions' Theme Hospital has finally reached an end. Oxymoron Games' Project Hospital isn't wacky nor cartoony, and yet it is damn good.
#videogames #NeedForSpeed
Art by Oskar Stålberg
Video game artist Oskar Stålberg is shedding light on The Parkians, a species of micro-people living in the Skåne province in Sweden.
Additionally, he made Brick Block, a browser mini-neighborhood generator, and Polygonal Planet Project, a browser mini-planet generator.