I noticed a trend in the #videogames I enjoy: whether the floor can get dirty, and optionally be cleaned. This ranges from cosmetic trampled grass in The Settlers III (1998), tank tracks in Supreme Commander (2007) and muddy footprints in Graveyard Keeper (2018) to being a mood factor in Theme Hospital (1998), Rimworld (2013) and Project Hospital (2018) to the whole point of the game in Viscera Cleanup Detail (2015). I'm starting to believe this denotes a particular attention to detail I'm apparently sensitive to.
Do you know any others games making use of that niche feature?
#help
Do you know any others games making use of that niche feature?
#help
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