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When dealing with incoming enemies I will most likely let player to either wait till they arrive to you (so you fight in area you've picked, however risking damaging key point of interest during the fight) or counter attack and meet them in the fields.
I am leaving for vacation in few hours and I wanted to post something before I go, so this is even more WIP than usual. See you all in about a week.
#Precursor #pixelart #indiedev #indiegame
I've integrated time flow manager and connected some other things. So here is little ~24h time lapse (only general simulation is sped up) while in zone view.
Now, full disclosure: The game isn't designed for players to spend prolonged, continuous time in a zone, while the timescale in there is 1:1 with the real world. Hence, I am aware that the light direction in a zone doesn't change, nor do advanced atmospheric conditions like fog.
#Precursor #Gamedev #indiegame #pixelart
This is, of course, wip, but let's see how it goes. Trees near the game plane are going to be destructible. There were multiple ways to approach it, including simple softbody simulation, however, I've decided to stick with the hybrid approach.
Most of the heavy lifting is done by the GPU. On the CPU side, there is a simple spring simulation and, of course, an extremely simple four-vertex body simulation for a short period of time when the tree gets snapped.
#pixelart #indiegame #indiedev
I recently had the pleasure to work on few backgrounds for the introduction of "Space Trash Scavenger", a little nice base building and exploration #indiedev #indiegame, being released this week by SquarePlayGames
Feel free to check it on Steam:
https://store.steampowered.com/app/1759350/Space_Trash_Scavenger/
Space Trash Scavenger on Steam
Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.store.steampowered.com
It's hosted by @brettmakesgames here:
โ https://itch.io/jam/pepper-carrot-jam
Good luck to the 17 participants who already joined, and because I cannot wait to see the results, I colored a sketch with Pepper and Carrot playing a 'VS Fighter' (Carrot is clearly winning).
#indiedev #gamedev #indiegame #videogames #krita #MastoArt #HumanArt
Pepper&Carrot Jam
A game jam from 2023-06-16 to 2023-06-26 hosted by Brett Chalupa. Pepper, Carrot, and friends flying through the sky with the title "Papper&Carrot Jam" at the bottom. Art by David Revoy. Pepper&Carrot is a free and o...itch.io
#IndieGame #Point&Click #PCGaming #Linux
Superfluous Returnz is an unnecessary video game of a useless superhero
French comedy point and click adventure Superfluous Returnz is all about a useless superhero and it's releasing on May 15th.Liam Dawe (GamingOnLinux)
#indiegame #indiegames
#Liblast is a free and open-source multiplayer FPS game built with Godot 4 game engine and a fully libre toolchain.
https://libla.st
The project is non-profit, but we accept donations to cover server costs etc.
I'm unfa (co-founder, project lead and main developer), though in the future it's possible other Liblast contributors will also post through this account ๐
Ahoy!
#Godot #Godot4 #GodotEngine #GameDev #IndieDev #IndieGame #FOSS #OpenSource #Game #Multiplayer #FPS
The UI layout seems to break a bit with different aspect ratios though :P
#GameDev #IndieDev #IndieGame #Godot #Godot4 #GodotEngine
https://www.youtube.com/watch?v=E8xYmGe8VG
https://cheeseness.itch.io/hive-time/devlog/147869/v11-the-informational-update
#HiveTime #gamedev #indiedev #indiegame