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Items tagged with: lise


New instance, new #introduction

I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world "really worked" in a way I could use to decide how to live my life. I still don't know what that would be like, exactly, but I figure *somebody* does, so I'm making a tool to help them, whoever they are: the Life Simulator Engine, #LiSE, pronounced "lies".

The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.

There's also a rules engine, similar to the one in Ren'Py's Dating Sim Engine. By compartmentalizing the complexity of your game's rules, it should make them easier to reason about, and there's a way to time travel to just before or after any particular rule, to see if it did the right thing.

Take a look:

https://vimeo.com/815795673


It's out! #LiSE version 0.14.0 is now on PyPi, with big performance and stability improvements. Read more here: https://github.com/TacticalMetaphysics/LiSE/releases/tag/v0.14.0

#python #kivy #lifesim #gameDev

Here's a quick demo: