#MiniReview #VideoGames Over the past few days I tried Command & Conquer 3: Tiberium Wars (2007) because I was curious about the Global Domination game mode featuring in the Kane's Wrath (2008) expansion. As a Real Time Strategy game, the micromanagement of the limited number of units is important, alas, the suboptimal pathfinding makes playing this game even on Normal difficulty a chore. So it isn't a great game, but is it fun? I'd have to say no once more. With special effects that makes it unclear whether you effectively destroyed an enemy unit, you will keep losing your own because you were moving on but the enemy kept shooting at you.
Funnily enough, it's a reproach I made (in French) back in... 2010 when I tried the game back then and promptly forgotten about it.
Also, after briefly starting a Global Domination game, I figured that it was either allowing to skip tactical missions entirely in favor of an auto-resolve feature I didn't want to test the accuracy, or playing procedurally-generated skirmishes with variable starting units, both of which after all sounded even worse than the scripted campaign missions.
I don't know what I expected and I'm still disappointed.
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