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#videogames #MiniReview Oceanhorn: Monster of Uncharted Seas is a shorter Finnish indie take on The Legend of Zelda: The Wind Waker. Clunky at times, uneven boss fights, but I had to look up a guide only thrice over my 9 hour playthrough so it's pretty good for me with adventure games.
It's always nice when a video game doesn't make you have to look at gameplay walkthroughs and guides on the web. Then again, I'm neither here nor there in a sense when it comes to games, I don't like my games too easy either. There's a very fragile sweet spot in my experience.
@Meitantei Masumi Sera There are exactly 2 spots in Oceanhorn that are odd difficulty spikes: a lever/moving platform puzzle which difficulty to pull off reliably puts it miles away from any other in the game, and a shoehorned game-ending usable item that's dropped in front of you just before the first stage of the final boss, and is meant to be used at a precise moment during the second phase, ending the boss and the game.

Everything else is pretty much where you expect it to be, the optional items are indeed optional, the random drops by jars or enemies match what you currently need (you'll find more heart when you are hurt, mana potion when you've used spells, bombs and arrows after you've used some of your inventory), and the world map is small enough with a displayed completion level for each location that enables to quickly identify the next steps of your journey and/or the locations to revisit later.
@Hypolite Petovan Acknowledged. Nice job beating the game. Sounds fun!