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After 67 hours of play time and several more watching playthrough and tutorial videos of Oxygen Not Included (2019), I threw the towel again just before getting into space. Getting a near-sustainable base going was nerve-wracking enough, and I've sadly hit my cognitive limit regarding the planning involved in rocketry.

Despite this second abrupt ending, I'm still somewhat proud I finally managed to get to this stage of the game, but it did cost me pretty dearly IRL in terms of obsession-fueled late nights, and it confirmed to me that I'm definitely an implementor and not a designer.

#VideoGames

been there, gave up faster. πŸ˜‰
@grin I don't blame you, if only I didn't care so much for these stupid virtual duplicants I myself spawned into existence!
@grin
"It's hard to be a God."
@Tek aEvl I found RimWorld much easier to play than Oxygen Not Included. However I don't remember having to go to space. I stopped playing when I didn't have anything else to purchase from the local settlements and I was just getting stronger and stronger bandit raids.

@Tek aEvl I loaded my old game and I figured out why I never interacted with the landed spaceship: it's 35 days march away from my starting location! Also the scenario I started with was "Lost Tribe" which has a penalty for research, and it makes spacefaring longer to attain.

Also much has changed since I last played, with the introduction of animal pens and the shelving improvement.

@Tek aEvl Things were already pretty interesting without any DLC, if anything I feel like it would make the game too interesting for me. I've not been able to get myself to plan for a 30 days caravan trip, so any additional complexity would probably be lost on me as well.
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