After 67 hours of play time and several more watching playthrough and tutorial videos of Oxygen Not Included (2019), I threw the towel again just before getting into space. Getting a near-sustainable base going was nerve-wracking enough, and I've sadly hit my cognitive limit regarding the planning involved in rocketry.
Despite this second abrupt ending, I'm still somewhat proud I finally managed to get to this stage of the game, but it did cost me pretty dearly IRL in terms of obsession-fueled late nights, and it confirmed to me that I'm definitely an implementor and not a designer.
like this
Tek aEvl reshared this.
grin
•Hypolite Petovan likes this.
Hypolite Petovan
•Tek aEvl likes this.
grin
•like this
Hypolite Petovan and Tek aEvl like this.
Hypolite Petovan
•Tek aEvl likes this.
Hypolite Petovan
•@Tek aEvl I loaded my old game and I figured out why I never interacted with the landed spaceship: it's 35 days march away from my starting location! Also the scenario I started with was "Lost Tribe" which has a penalty for research, and it makes spacefaring longer to attain.
Also much has changed since I last played, with the introduction of animal pens and the shelving improvement.
like this
Tek aEvl and clacke: exhausted pixie dream boy πΈπͺππ°ππ like this.
Hypolite Petovan
•like this
Tek aEvl and clacke: exhausted pixie dream boy πΈπͺππ°ππ like this.