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#MiniReview #VideoGames I remember seeing promotion for Leisure Suit Larry games in the 1990s that intrigued teenage me. I had never seen before an association between video games and pseudoerotic content. I didn't act on this discovery though, in part because my parents were in control of my spendings at the time.

Fast-forward to Leisure Suit Larry: Reloaded (2013), the second remake of the original Leisure Suit Larry in the Land of the Lounge Lizards (1987) that ended up in my game library through a cheap bundle, probably. And after a playthrough just short of 3 hours, I'm sad and relieved that I didn't miss much at the time. I'm not sure what audience these games are targeting, but it includes neither teenage me nor middle-aged me.

Between the crude sex-related humor, the constant schadenfreude towards the main character and the dubious 4th wall breaking of the narrator, I was both disappointed there wasn't more to it than that and glad that it was finally over so that I could chalk that one off my sizeable backlog.

I somehow ended up with pirated copies, pre-internet. Passing floppies between friends, I guess.
@Brian Γ“ How did you enjoy it at the time?
They were amusing, but also I was maybe 12? I'm sure most of the appeal was the transgressive quality.
You may find this entertaining: https://youtu.be/wBujZFCAH7Q

@Brian Γ“ Oof, this video comes off as sad and unrewarding as the game it's reviewing. I'm not sure it was possible to do better given the shallowness of the source material. Even if you ignore the papier-mΓ’chΓ© characters and the immature humor, it isn't even a good adventure game!

It's definitely trying to be close to Maniac Mansion (1987), and the Reloaded version borrows some cartoon animations reminiscent of its sequel Day of the Tentacle (1993) which I played and adored. But the Larry gameplay is inconsistent and punitive. The Reloaded version even keeps the requirement to save-scum in order to pay for various expenses, not least of which the privilege to move between locations in the city.

10 minutes into my playthrough, I immediately looked up a walkthrough, and I'm glad I did because some actions required to progress in the weak story are nigh-impossible to guess, and necessitates some back-and-forth in the city, costing money that you can only make through casino games biased towards the house.

glad to say I was in the same boat. Never played them but was definitely curious as a teen. Thankfully the rest of the Sierra catalog was good enough that I would forget about Larry for years at a time.
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