#EVEOnline is an awesome game but way too stressful for me to play; so I really enjoy second-hand accounts of significant events and the preponderance of human factors in how they unfold over pure gameplay/technical factors.
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#videogames
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Ragnarork
Hypolite Petovan likes this.
Hypolite Petovan
•clacke: exhausted pixie dream boy πΈπͺππ°ππ likes this.
Hypolite Petovan
Ragnarork
Itβs true that thereβs always some risk involved when you undock no matter what.
rallyfora11y
Isaac Kuo OLD ACCOUNT
•I was never really interested in EVE Online ... for whatever reasons, I just really wanted a game where you could walk around inside spacecraft and space stations (and also spacewalk) rather than just flying spacecraft around. But then ... I never actually paid enough attention to notice if they ever made a game like that.
Hypolite Petovan
•Off the top of my head, if you safely want to:
- Build stuff in space: Starbase (Early Access), Astroneer (2016), Space Engineers (2019). All are geared towards cooperative and creative multiplayer.
- Shoot pirates and aliens, smuggle contraband, upgrade ship: Rogue Galaxy (2005), Galaxy on Fire 2 (2012), Freelancer (2003).
- Be immersed in a real spacefaring simulation: X4: Foundations (2018), Elite Dangerous (2014)
- Wander between wondrous and weird worlds: No Man's Sky (2016)
My main problem with EVE Online is that it isn't very forgiving. The main takeaway from the tutorial is "Don't fly what you can't afford to replace". Now, this also makes the game extremely interesting to play, with a whole player-to-player economy depending on aggregate demand for any of the myriad of me... show more
Off the top of my head, if you safely want to:
- Build stuff in space: Starbase (Early Access), Astroneer (2016), Space Engineers (2019). All are geared towards cooperative and creative multiplayer.
- Shoot pirates and aliens, smuggle contraband, upgrade ship: Rogue Galaxy (2005), Galaxy on Fire 2 (2012), Freelancer (2003).
- Be immersed in a real spacefaring simulation: X4: Foundations (2018), Elite Dangerous (2014)
- Wander between wondrous and weird worlds: No Man's Sky (2016)
My main problem with EVE Online is that it isn't very forgiving. The main takeaway from the tutorial is "Don't fly what you can't afford to replace". Now, this also makes the game extremely interesting to play, with a whole player-to-player economy depending on aggregate demand for any of the myriad of merchandise that can be produced, sold and consumed for various endeavors. Ultimately, it still is about building armies of expensive ships and fight other players, and it makes me extremely nervous.
Single player is better for me, I'm enjoying more control over the game pace and I can reload in case of a massive setback.
Isaac Kuo OLD ACCOUNT
•"Single player is better for me, I'm enjoying more control over the game pace and I can reload in case of a massive setback."
Thanks, so much!
This is exactly the sort of ideas I was wondering about. I was wondering what makes EVE stressful (to you) and what the more desirable alternative is (for you).
Your explanation makes me think about game design ideas I had while playing the classic roguelike Moria. Moria is considered a difficult roguelike, but actually it's really only very difficult to kill the final "boss" - the Balrog. Other than that, the game is only as difficult as you want it to be. Nothing is forcing you to delve deeper than you're comfortable with, and you're free to grind at safer levels if you feel like playing the game that way. (And I'm not even talking about "save scumming", which is considered cheating in a roguelike but there's really nothing stopping you from doin... show more
"Single player is better for me, I'm enjoying more control over the game pace and I can reload in case of a massive setback."
Thanks, so much!
This is exactly the sort of ideas I was wondering about. I was wondering what makes EVE stressful (to you) and what the more desirable alternative is (for you).
Your explanation makes me think about game design ideas I had while playing the classic roguelike Moria. Moria is considered a difficult roguelike, but actually it's really only very difficult to kill the final "boss" - the Balrog. Other than that, the game is only as difficult as you want it to be. Nothing is forcing you to delve deeper than you're comfortable with, and you're free to grind at safer levels if you feel like playing the game that way. (And I'm not even talking about "save scumming", which is considered cheating in a roguelike but there's really nothing stopping you from doing it if you feel like it.)
It also reminds me about Minecraft in that ... okay, my son is into Minecraft so he was giving me lessons on playing it. And one aspect which I really didn't like is that your pickaxes wear out. Okay, I get that that's part of the overall game design, but I don't like the feeling of spending a lot of effort to make something that will only be usable temporarily. I don't like a game that makes me feel like I'm constantly trying to slog upstream.
Your description of EVE Online in terms of building expensive stuff and then blowing it all up in fights ...
Yeah, I can see how that could be stressful.
clacke: exhausted pixie dream boy πΈπͺππ°ππ likes this.
Hypolite Petovan
•Rogue
under its various recent implementations. One feature in particular that bugs me is not knowing what the random potions found in dungeons do. Some heal, some do damage, and it drastically changes the way you should use them, but without any hint, it's pure luck and I don't enjoy being at the mercy of a hidden dice roll. It doesn't make a success gratifying because I had absolutely no personal part in it. Conversely, I can't learn anything from a failure because it was just random so it's just punishing for no reasons.The last roguelike game I have enjoyed is
Enter the Gungeon
(2016). It's way more motor skill-based than Rogue which is another hurdle for me, but it proved achievable. Each failed run would still help unlocking items for subsequent runs so it still felt like progress. Compare to Dead Cells (2018) which I ended up dropping because the motor skill threshold was too high with failed runs contributing absolutely nothing to the success of future runs.Isaac Kuo OLD ACCOUNT
•Basically, it's never worth randomly trying an item (unless you save scum). The chances of it helping you are too low compared to the chances of it killing you.
But you can sell items to a store to identify it, and you can stock up on Identify scrolls when they are available. Or you can play a Mage so you will learn the Identify spell
Random traps are also a problem, but you can use spells to find them. And for almost every level it's worth systematically using "find traps" spell every time you enter a new region. Again, the Mage class lets you learn this spell.
The ease of buying plenty of Scroll of Recall means that you'll usually be able to easily get to/from the town level. This means you have a very low chance of starving or running out of light.
The features are there, but they just aren't serious threats except when you're just getting started.
You can choose to challenge yourself with... show more
Basically, it's never worth randomly trying an item (unless you save scum). The chances of it helping you are too low compared to the chances of it killing you.
But you can sell items to a store to identify it, and you can stock up on Identify scrolls when they are available. Or you can play a Mage so you will learn the Identify spell
Random traps are also a problem, but you can use spells to find them. And for almost every level it's worth systematically using "find traps" spell every time you enter a new region. Again, the Mage class lets you learn this spell.
The ease of buying plenty of Scroll of Recall means that you'll usually be able to easily get to/from the town level. This means you have a very low chance of starving or running out of light.
The features are there, but they just aren't serious threats except when you're just getting started.
You can choose to challenge yourself with a more difficult class and/or unfavorable class/race combo. But if you just want to get in and have fun, it's best to "be like Gandalf" - a Mage with a fast sword (hopefully magic at some point).
And the fact that the game is called "Moria" and the goal is to kill the Balrog might have already given you a clue that being like Gandalf might be the best strategy...
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clacke: exhausted pixie dream boy πΈπͺππ°ππ and Hypolite Petovan like this.