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In the last few hours, I've:

- polished up the faun's sprite!
- animated the mushroom stems!
- added new tile for the mushroom caps!
- added cloud tiles!
- added grass tiles!
- added dark backgrounds!
- expanded the demo world!

However, most of my time has gone to working on the faun's upcoming ability to pick things up off the ground!

Hopefully he will be able to pluck a flower soon ^_^

#gamedev #godotengine #godot
A LOT has changed since I posted this game's last two dev updates.

The faun now has an idle animation, and the (currently very janky) ability to grab and scale ledges!

I also reworked the physics, redrew all the tiles. Many new areas have been added.

But most of all, I've been setting up a new character who you'll spend at least 25% of the finished game playing as, if all my plans come to fruition. You can catch a first glimpse of her at the end of this video.

#gamedev #godot #godotengine