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I want to find #gamedesign resources for designing the artificial, algorithmic systems that govern a computer opponent's decision-making.

For as long as I've kniwn these have been known collectively as "AI", as in "pathfinding AI" or "enemy AI", and, well, you can see what my problem is in 2026.

@Spencer Looking for “video game bot script” might avoid the obvious pitfalls. I’ve never looked for any conceptual resources about this topic, but I’ve ran into specific games’ way of implementing these.