How do you deal with anachronisms in your #ttrpg games?
Say a character would like to invent a bicycle in a medieval setting. Do you let him?
How do you deal with anachronisms in your #ttrpg games?
Say a character would like to invent a bicycle in a medieval setting. Do you let him?
Hypolite Petovan
•S. Lott
•Hypolite Petovan
•S. Lott
•perhaps. Depends on the players. My crew would have laughed about the impossibility and moved on. But stubborn players may insist they have the idea.
Okay then. Do you have the means? No. But. You can side quest the specialists who *might* be able to implement your concept.
Hypolite Petovan
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