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#MiniReview Weedcraft, Inc is a management game to my liking: you can do everything, but there’s so much to do tasks have to be delegated albeit in a less efficient manner than if you perform them manually. Also margins seem tight selling pot, either legally or not?
Tighter than say... growing corn and soy beans? Does the game have the option of mechanical harvesters?
@lambjams No, it's entirely focused on basement growing, with up to 15 plants per location that can be manually watered and trained to improve the pot yield and grow speed, respectively. Left to their own device, plants will yield low quality pot in about 4 in-game months, but in the same time bills are piling up.

For me this game is a good deterrent to get into the pot business!
I forgot to mention you can hire help to grow, sell or spy on the competition, but they also need to be paid, which increases the pressure to make profits, which is rendered difficult by said competition. And then for the illegal side of the business there's the police to care about, with front businesses to set up and man, which adds to the work load.
Now that things are legal in some states (game update?), I would think there would be a move towards larger-scale greenhouses - like flower growing. But I guess really large scale is more in the realm of hemp rather than higher end resin - still, it might be useful for industrial-scale resin extraction.
@lambjams The game addresses the in-between situation of the US, with some of the in-game cities being in states where you can purchase license for medical and/or recreational trade.
Pretty sophisticated game !
@lambjams I recommend it, you can small talk with many characters in the game (employees, competing dealers, police officers) and while the interactions are mostly generic, some are developed answers to questions about legalizing cannabis, enforcing laws, etc...