@Roger BW 😷 I still feel Fallout's armor system (Damage Threshold and Damage Resistance) is both simple and accommodate both the dampening and the deflection most armors provide in various quantities. In Fallout it is further declined by damage type (Normal = Kinetic, Laser, Fire, Plasma, Explosive) but it feels overkill in a TTRPG setting.
Hypolite Petovan
•@Roger BW 😷 I still feel Fallout's armor system (Damage Threshold and Damage Resistance) is both simple and accommodate both the dampening and the deflection most armors provide in various quantities. In Fallout it is further declined by damage type (Normal = Kinetic, Laser, Fire, Plasma, Explosive) but it feels overkill in a TTRPG setting.
Never played a GURPS system though.